change component name in c++ and compile again !
Had this happen today in UE5, just wanted to state this worked for me when all the property specifiers were correct already.
Your my hero
This is btw still a bug in UE5. Deleting the component and putting it back in after compiling did it for me. I Guess the blueprint needs a refresh or something.
hahaha Genius!
It works! Thanks man!
Hi, I am fairly new to these stuff. Pardon my dumbness but can you plz breakdown the steps? I cant seem to find Rebase option in class settings. Thanks in advance.
Ok I found the issue
even if the objects are added dynamically, it needs a reference in the header
I used an array since I create many objects
You want to change the Parent Class option as described in my solution.
Rebasing is the name of the action the user takes, it may have been called rebase in the past or I might have used the name for the operation rather than the option within the menu.
When you click the dropdown it should say reparent which is an equivalent term.
Spot on mate! I couldn’t figure out why all of a sudden my mesh components on my actor blueprints where invisible. You helped me fix it, however now I have to go and set them all up again😅.
Thanks again.