Inherited component details not showing

It works at my pc this way:

.h

GENERATED_BODY()


	UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Helicopter, meta = (AllowPrivateAccess = "true"))
	USceneComponent* SceneComponent;

public:
	// Sets default values for this pawn's properties
	AMyPawn();

.cpp

SceneComponent = CreateDefaultSubobject<USceneComponent>(TEXT("SceneComp"));
	SetRootComponent(SceneComponent);
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