I’m glad that it helped you.
It should work with
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Helicopter)
USceneComponent* SceneComponent;
Or doesn’t it work?
I’m glad that it helped you.
It should work with
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Helicopter)
USceneComponent* SceneComponent;
Or doesn’t it work?