Inheritance Variables

I was thinking the same thing with the whole concept of adding all the components then turning them on and off…the whole manager thing will take some thinking, especially if I want it to look clean and understandable to add and remove abilities. As far as I know right now, Jump and Double Jump are the only abilities that’s similar, might as well suck it up and put them into the same component for simplicity sake.

I’ll move some things around and report back my best findings.