Infinite loop detected in a timeline

Just a small note, an infinite loop from a conventional programming is somewhat different from unreal perspective.

Let say you do a For Each 10, usually it should be 10 loop but it more than that in terms of instructions execution, if you double click the for each node, you will see there more node inisde it, than why it more than 10.

As you have notice there also Phyiscs tick, Widget tick, Timeline, Function calling other Function etc…, doing all these at the same time trigger the limiter:, it also why sometime infinite loop trigger and sometime not.