Inference with a custom Onnx policy using the AI Agents Plugin

I can write up the steps to get it working, but it might be best for me to focus on making it easier to do directly for 5.6. I was able to get ONNX working purely in game project without having to modify the library but obviously this is easier said than done. I’ll see if we can’t sneak it in for 5.6.

BTW, the existing CPU runtime absolutely can be deployed to any end user device (PC, mobile, Switch)… Just want to clear up any potential confusion there. Python is only used at editor time. At game time there is no python.

Thanks!