Independent MassTraffic on Server & Client

Hey guys, so I have a level where we have setup MassTraffic AI which is navigating a bunch of vehicles on the roads. As this a LAN multiplayer experience, we have a listen server instance and 2 clients connected to it locally.

What I would like to achieve is to basically allow the MassTraffic AI to run independently on the Server and the Client instances without any replication. As the MassTraffic’s replication is quite heavy we are facing a lot of stutters when the vehicles are replicated from the Server onto the client.

As server replication of the Traffic vehicles is not at all necessary for our experience I was hoping we can somehow setup the MassTraffic to just work independently on all instances, but I have not yet been successful in getting it working. Any help would be welcome!