INDEPENDENT ISM?

@JonathanBengoa Good day mate! I adapted your suggestion to my old code. Without spawn actor and attach component to component it is working! Even without “specific” get but using the current variable! But I had to make a change because using only the socket transform, in my case, made me rotate some isms in an abnormal way, not all. So to fix, I used the socket location, and the world rotation z of the room, ignoring rot x and y. So it works perfectly! Only, I don’t understand why, it seems that on 2 isms we have access none.


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@JonathanBengoa I also solved the problem of invalid isms, simply adding a branch on the find to the map, and adding an additional check on the last index of the container array.
Anyway, your help was very precious, it helped me not to throw away days of work, getting closer to a perfect and hybrid solution, to better understand some concepts about isms.. really man, thank you so much!

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