Increase Non-Streaming Texture Pool Size?

Thank you, that did work. I just wonder, why this doesn’t happen automatically…
AFAIK it’s not possible to determine to amount of available VRAM via Blueprint and then set the texture pool according to that (60-70%?)

If UE4 could handly this by it’s own, this would solve the majority of such problems. Any chance that there will be an auto-setting in the future?

Thank you.