Increase Non-Streaming Texture Pool Size?

Hi Andrew, and thanks.

Since the creation of the project, have you upgraded your projects engine version?

I first upgraded to 4.10.01, then downloaded source code from Git Hub, successfully built a revised engine, and launched my project in that engine into Editor. I say “successful” in that just this morning I tested this engine in a new First Person Shooter project, packaged exe, added ‘-emulatestereo’ command line to the shortcut, and affirmed my stereo settings were correct and made it through in the exe via this revised engine. The problem is when I launch my project into this same engine version, again first built using 4.10.01, then revised via Visual Studio 2013, I get the red Error Missing UE4Game binary. It’s something particular to this project.

What steps are you taking when packaging your project?/What is your targeted platform when packaging? (i.e. Windows, Mac, or Mobile).

I build the lighting in Production quality, make sure all BPs are saved, levels saved, play mode functions good, fill in a few things in Project Settings, then package for Windows (64-bit), watch the Output Log.

Have you ran the ‘Fix up Redirectors in Folder’ option on your Content Browser?

Thanks for that tip, I’ve just found that right-clicking into empty space within a folder in Content Browser. Does this need to be done within each folder or is the routine global?

Let’s table the PoolSize issue, the loss of Gamepad control issue, some other stuff, will be most relieved to get past the packaging problem.

Thanks, again!