Incoherent PlayerInput behavior between UGameViewportClient::LostFocus and UGameViewportClient::ReceivedFocus

Hey Cø-

If I understand correctly you’re saying that when focus is lost that the couch key is considered ‘released’ but when focus returns it doesn’t check that the key is still being held nor trigger the ‘pressed’ event? I have submitted a report for this (UE-13755) functionality to be updated.

Cheers