Including WidgetBlueprint.h causes compilation errors

Hello,

Of course I put include in cpp file, where code of my constructor is. When I added “MovieSceneCore” to module dependencies it causes yet another compilation error:

C:\Program Files\Epic Games\4.8\Engine\Source\Editor/UMGEditor/Public/WidgetBlueprint.h(10): fatal error C1083: Cannot open include file: 'WidgetBlueprint.generated.h': No such file or directory

I’am not shure if this module exsits because it is not present in modules list (accessed via Window->DeveloperTools->Modules from Editor). I’ve tried to add “MovieSceneTools” module instead of “MovieSceneCore” but again it causes strange compilation errors.

By the way: What is the difference brwn private and public modules ?