How to Include PhysXSupport.h
You can Indeed #include PhysXSupport.h
For anyone who finds this in the future, you can easily include PhysXSupport for Epic’s awesome SceneLocking macros like this:
//make sure you have PhysX and APEX in your builds cs as shown above
and then add these includes in the .cpp where you want to use SCOPED_READ_LOCK etc
//PhysX
#include "PhysXIncludes.h"
#include "PhysicsPublic.h" //For the ptou conversions
#include "Runtime/Engine/Private/PhysicsEngine/PhysXSupport.h"
The secret is this:
#include "Runtime/Engine/Private/PhysicsEngine/PhysXSupport.h"