Hey I figured out what the issue was that prevented the .uprojectdirs thing from working. You shouldn’t be specifying the “-game” parameter when the generate script is called. To summarize the steps are:
Copy your game(s) to the root of the engine folder.
Now it should look like:
- Engine
- Samples
- ShooterGame
- MyOtherGameProject
- Templates
- GenerateProjectFiles.bat
Create a text file in the same folder called UE4.uprojectdirs
Put a single ‘.’ in there representing the current folder.
The Unreal build tool will search for ./AnyFolder/*.uproject
Double click the batch file “GenerateProjectFiles.bat” to run it
You should now have your projects inside the UE4 solution ![]()