Hi Elias, thanks for the quick reply.
How do I include the full path to the engine module? I usually just add the module name
I will attach a couple screenshost to make more clear what I want to achieve:
This is the engine module (Engine/UE5/Plugins/VirtualProduction/DMX/DMXFixtures), I want to modify DMXFixtureActor ( I need the class to inherite from a custom Interface that is located in my game module), but MyProject ( I called the project MyProject just for testing) is not recognized. As you can see I can include the DMXFixtures module with no problem here
This is my module build.cs and the target.cs:

To sumarize I want to include this interface into the class on the engine but I’m still strugling

I will keep trying with all of your tips,
Any help is appreciated!


