In UE4 C++, how do I snap two object faces together during runtime so they are flush with one another?,How do I create a constraint in UE4 such that the bodies are projected together?

If the pieces are supposed to rigidly attach to each other and then act as one, I would look into “AttachTo” rather than using a physics constraint. Example using blueprints: Attach Actor to another Actor based on Socket points - Blueprint - Epic Developer Community Forums. Docs on C++: USceneComponent::AttachTo | Unreal Engine Documentation.