This issue occurred during matchmaking with two or more players in the public version of the game.
At the start of the game, each player is shown a UI, which is designed to update dynamically — for example, when gold is earned or when a player’s status changes, the values displayed on each player’s UI are supposed to update accordingly.
Previously, this system worked correctly for all players. However, since the 36.10 update, only the first player to spawn sees the UI update properly. For all other players, the values no longer update, even though the same code is being used in the map.
Could this be a bug caused by the update?
If similar issues have been reported, we would greatly appreciate any details or information you can share.