In level sequencer, additively animating bones from character

Oh my oh my,

I’ve tried the control rig solution a while ago when I wasn’t sure of what I was doing and I didn’t check the “layered” option !
So I assumed this wasn’t the way :weary:
So much head ach could have been avoided ^^

Thank you for re-pointing me to the right direction !

I will definitely give a deeper look to your “look at” rig setting.
I was very enthusiastic about rigging and animating in Unreal ! I gave it a fair try but that wasn’t a success…
So for now ill stick to my 3D software for that part, and use an unreal modular rig for such small contextual tasks.

Thank you again, you helped me a great deal on that one !
I was about to take the path of very intricated and complicated workaround :upside_down_face:

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