In-Game Squad Selection Menu

Not a problem! It sounds like you are having the same problem I had when I first started, which is that you don’t know how to access other Blueprints. I nearly pulled my hair out figuring it out 13 months ago. In general, anytime you want to reference another Blueprint, you have to Cast it. If you don’t have to, the compiler will let you know immediately (as of 4.8.0) that it is unnecessary. However, it won’t hurt if you don’t cast it even if you don’t have to.

I’ve included a couple of sample screenshots that should help you out. If you need anymore detail, definitely don’t hesitate to ask. I know it’s difficult to wrap your head around at first. Note, the screenshots are a little simplified version, but it will answer your question. Get that running then you can add that extra logic that will make the data easier to manage. For now, just focus on getting it up and running.

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