I do understand the render impact of VR on performance. What is represented here that is alarming is a non-linear scaling of frametime for Slate specifically. The numbers I grabbed above are actually pretty good compared to the 30 ms that I saw back when I added my “me too” comment.
- Surelink text, but keep in mind that this is targeted at GearVR, so the problem statement is not “I can’t run at 75 fps” it’s that Slate is taking 3-5x more frametime in VR than it does in non-vr.
- The usual, visual studio, chrome, smartgit and perforce
- It would be difficult. You’d need an api key for the movie database and a running web instance of sickbeard on your network.