In-game Slate render time is consistently very high, experiencing serious slow downs

I do understand the render impact of VR on performance. What is represented here that is alarming is a non-linear scaling of frametime for Slate specifically. The numbers I grabbed above are actually pretty good compared to the 30 ms that I saw back when I added my “me too” comment.

  1. Surelink text, but keep in mind that this is targeted at GearVR, so the problem statement is not “I can’t run at 75 fps” it’s that Slate is taking 3-5x more frametime in VR than it does in non-vr.
  2. The usual, visual studio, chrome, smartgit and perforce
  3. It would be difficult. You’d need an api key for the movie database and a running web instance of sickbeard on your network.