In-game Slate render time is consistently very high, experiencing serious slow downs

Yes, it’s easily reproduced in a clean project. You could probably just slap some
3D widgets out in the scene and run in standalone, but here is the full list of detailed steps that I’m doing.

I have a number of UMG widgets with this layout.

I then have a 3D widget attached to an actor such that the UMG widgets are rendered in the scene.

And a full scene contains 5 of these widgets and an additional 3D text widget.

Running in standalone, I profile without VR and slate isn’t even on the radar.

I profile in standalone with VR and slate is almost expensive as the entire scene:

This entire project is C++ and the code I use to create the texture that is set on the UImage* via SetBrushFromTexture() can be seen [here][6].