Hey guys. The way my objective system works is that when the player overlaps the trigger, the objective is supposed to switch, meaning the text is supposed to change, prompting the player to complete something else, but the text does not change.
I think I found where the problem is my trigger blueprint "This blueprint (self) is not a BP_PlayerController_C, therefore ’ Target ’ must have a connection. " I believe UE thinks my player controller is the base one but it’s a custom. What I tried doing was getting the “Get Player controller” node and connecting it to my “Cast to BP_PlayerController” node but still the same error.
I’m very new to UE, so I tried my best to use the UE LINGO😬. Please can you guys help. Thank you.
Anyways I wanned to add that BP_PlayerController_C is indeed your current player controller so you don’t have to worry about that, it’s just that the BP_MissionTrigger actor blueprint is not