Highly advise against this unless you want to put yourself at risk of tying the clock speed to the framerate. If all you’re looking for is adding to a variable representing the overall time and then doing your calculation to get it into a 24-hour format, make a standard timer that works in realtime working first. To do that all you have to do is add to a variable in gamemode and make sure to multiply by Delta Time to avoid the clock speed changing based on the framerate. Then just make a separate variable to represent the time multiplier (in your case, 2.0) and just multiply using that variable before adding it to the time variable; that way you can use event triggers to change the multiplier variable whenever you want.