This is very useful! However, It appears that this is not available in blueprints. It baffles me why so much useful functionality in unreal, is not exposed to blueprints. At least I can this in mind when I translate my blueprints to C++.
This is very useful! However, It appears that this is not available in blueprints. It baffles me why so much useful functionality in unreal, is not exposed to blueprints. At least I can this in mind when I translate my blueprints to C++.