In-App Purchase Failed Read in 4.15 P2

It works perfectly!!! Thank you! And if there’s time maybe change the documentation as it seems outdated. Thanks again!!

We’re working on our documentation, it just takes time. You’re very welcome. :slight_smile:

Just to summarize:

In Engine\Config\IOS\iOSEngine.ini I need to change

  1. DefaultPlatformService=MCP to DefaultPlatformService=IOS

  2. bUseStoreV2=true to bUseStoreV2=false

Is there any updates on the issue? I am experiencing this problem as well. I’ve going through forums and websites like crazy trying to correct this.

Hey I have the same issue. I tried to change the IOSEngine.ini file but every time I package my game, the file sets itself back…
How do I change the ini file consistent?

For Mac Users:
Lock the .ini file for overwriting.
And Change it as documented above!
Thanks Guys.

Just use these:

Build.cs: ZeroBin.net

IOSEngine.ini: