Would you mind testing this on a new blank project with a few imported sounds, instead of a project you upgraded? If it still occurs there, please let me know and I will pass this information on to the correct engineer.
Thank you,
Would you mind testing this on a new blank project with a few imported sounds, instead of a project you upgraded? If it still occurs there, please let me know and I will pass this information on to the correct engineer.
Thank you,
Just like to add a different input that, after 4.11.2, everything is now working as it should. Sound cues play, and even fixed that little issue where they wouldn’t play in game if a blueprint window is open.
I tested this in both my project which was imported from 4.10.4 and in a new blank project made in 4.11.2
Great! There are a few other bugs I found since 4.11.2 so 4.12 (or a new hotfix for 4.11) should fix more things.