Could you not adjust the pivot only in 3ds set it to 0.0.0 and that would leave to object were it is?. Then set the object’s pivot location to 0.0.0 in unreal 4 and it should be in same place as in 3ds ?(i think)
Could you not adjust the pivot only in 3ds set it to 0.0.0 and that would leave to object were it is?. Then set the object’s pivot location to 0.0.0 in unreal 4 and it should be in same place as in 3ds ?(i think)