Importing Plane from 3dsmax as a static mesh

Hey Shokio… I just tested it by adding it to my scene and whats happening now is the texture doesn’t show up in the scene but in my content browser and all other windows it looks fine.

Edit…
So I moved the lighting and the texture is there, is there options in 3ds that I should be looking at to bypass any lighting situation within Unreal4?

Edit… I tried to adjust stuff in 3dsmax within the material editor and still unable to figure it out, also adjusted the Transmittance and that didn’t work at all.