Importing Plane from 3dsmax as a static mesh

Thanks Shoiko… That worked I’m pretty pumped now that I have my first static mesh.

I was going through the tappy birds demo reel and noticed that their character animation’s are located in one file as a Sprite sheet… Does anyone have any leads on how to do this? Im sure there is some programing in it. Also all of their materials are within one file and its as if Unreal seperates them individually. Is this done by making a plane and loading all the graphics into it and then programing within Unreal?

The animated bird is not done through flipbook the route I was going, its a sprite sheet with 4 separate animation’s. Same with every other material within the game is all one one material then separated into separate sprites.

Any lead’s would be awesome feel free to share hah…