importing OBJ model repeated "invalid function call"failures

Castlenock wrote:

Hrrrmmm,

What sort of size models (polycount) are you trying to mess with? Meshlab is in my workflow (for closing holes) and hasn’t given me issue - is it throwing up an error or just crapping out sans dialogue?

Even if you didn’t texture, destroy all UV maps in Blender and re-create/atlas some ones (can be totally bogus). RC always throws me an error if I don’t wipe and re-atlus my UVs. I use Modo for all the reconstruction though, so don’t know a ton about Meshlab or Blender to be honest.

Talking about errors, a major project I’ve been working on has been crashing out over multiple versions of RC due to some picture somewhere in the 2,100 I took. Got it narrowed down to about 100 pictures - anyone else have this problem; that they can’t texture (quits without error) due to something in an image?

I’m using 2.5M tri-sized models and smaller. Meshlab was just crapping out with no error dialogue. Literally just shutting down every time I tried to export the obj.

I am relatively new to 3D modeling. I’m not sure what “wipe and re-atlas UVs” means exactly.

I haven’t had texturing errors within RC, for what it’s worth.

I am open to all semi-affordable suggestions for a new workflow for closing holes. For now, I am just using blender to do it, but man is it complicated. I am not tied to blender, nor meshlab for that. It’s really a shame this can’t be done within RC.