importing OBJ model repeated "invalid function call"failures

Hrrrmmm,

What sort of size models (polycount) are you trying to mess with? Meshlab is in my workflow (for closing holes) and hasn’t given me issue - is it throwing up an error or just crapping out sans dialogue?

Even if you didn’t texture, destroy all UV maps in Blender and re-create/atlas some ones (can be totally bogus). RC always throws me an error if I don’t wipe and re-atlus my UVs. I use Modo for all the reconstruction though, so don’t know a ton about Meshlab or Blender to be honest.

Talking about errors, a major project I’ve been working on has been crashing out over multiple versions of RC due to some picture somewhere in the 2,100 I took. Got it narrowed down to about 100 pictures - anyone else have this problem; that they can’t texture (quits without error) due to something in an image?