Hi all,
I’ve noticed a couple of issues when importing multiple FBX files and I have a hard time understanding what’s going on and why. I assume it must be a UE4 import issue because the individual FBX files import perfectly on their own, so I don’t think it’s an issue with my export process. Here’s a few cases that I’ve noticed:
- When importing multiple files all at once, using “Import All”, and putting them in the same folder: Only the first texture of the first mesh is imported, the rest of the textures are ignored. The meshes are imported and materials are created that simply reference the first texture.
- When importing multiple files, one by one, into the same folder: The first mesh imports properly including all textures and materials, but the following meshes’ textures and materials are ignored altogether and are simply assigned one of the materials from the first mesh in the batch.
- The only case in which multiple meshes can be imported is by importing them one by one into separate folders. In this case each mesh works fine and imports all textures and materials, but obviously this is an extremely inconvenient way to work and it would be much nicer if I could just batch import my FBX files.
Does anybody have any clue what the issue could be? I really need to find a way around this. Thanks.