In theory you want all the meshes to use the same Master material where possible, and just change the diffuse/roughness/normal/etc in a material instance. this will be much more optimal.
So importing the material is in theory redundant anyways.
In theory you want all the meshes to use the same Master material where possible, and just change the diffuse/roughness/normal/etc in a material instance. this will be much more optimal.
So importing the material is in theory redundant anyways.