Importing Maya animation onto static mesh in sequencer

Yes you can do this.
Add your level static mesh actor to sequencer, right click on it and chose export.
take the fbx and import into maya
animate the mesh in maya
select it and do export selected
make sure you are exporting animation in the options
once you have exported to an fbx go to unreal again
right click on the mesh in sequencer and choose import
select the fbx you exported form maya
voila… keys. have fun.

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