Hi,
I have a weapon model for my UE 5.5.1 game, and I have animated several key frame animations(I.e not skeletal, just the weapon idle and recoil anims) in Blender 4.3.2
It all works, they play when they should, however, any animation I import from blender always seems to skip the final frame/frames and this causes a judder near the end of any animation.
Here are my export/import settings I use. The animations all share the same skeleton, and each animation is a separate fbx with one unique animation.
Does anyone here know of a solution or any suggestions to fix this?
Thanks for your time.