Importing key frame animation always skips final key frame.

Hi,

I have a weapon model for my UE 5.5.1 game, and I have animated several key frame animations(I.e not skeletal, just the weapon idle and recoil anims) in Blender 4.3.2
It all works, they play when they should, however, any animation I import from blender always seems to skip the final frame/frames and this causes a judder near the end of any animation.

Here are my export/import settings I use. The animations all share the same skeleton, and each animation is a separate fbx with one unique animation.



Does anyone here know of a solution or any suggestions to fix this?

Thanks for your time.

If the animation is rapid then try turning off “Allow Frame Stripping” in Compression and see if that fixes the issue.