I am having some trouble importing assets from blender, bear in mind that i have zero knowledge of blender (or 3d modeling in general) and am new to unreal engine too.
So i followed a tutorial about making a realistic earth on blender, nothing hard there obviously and the result is satisfactory but i can’t find a way to actually get the same result once in UE.
Here is the result once i hit render in blender ; what shown here are 3 UV spheres inside each others with each a material.
And here is what i get in UE
The materials are there and i can use them with built-in shapes if i wanted (well not exactly, the imported materials seems to have lost some properties like opacities and such, but that is another problem), but no matter what i do, as long as it is an imported static mesh, i can not see them, just a basic color showing.
I have tried to export as an .fbx or an .obj.
When importing the .fbx, i get this error:
But i don’t have such option in the exporting menu of blender, i don’t have this error when i import the .obj because i had the option to export smoothing groups.
And with both extensions, i also get this error:
If anyone could help me, i would appreciate it.