Importing FBX with Armature from blender crashes UE5.2 & 5.3

Youd have to download engine symbols - and you really should anyway - but its pointless for the problem at hand.

Your FBX export is probably bad/compromised or contains data it shouldn’t.

As far as plugins, etc.
There was one related to cars floating around the forum recently, but finding a specific needle in a haystack of similar needles is probably easier a task…

Base setup for vehicles (assuming no complex vehicle setups);

Armature + root bone.
Parented mesh - without wheels.
1 bone per wheel, parented to root - all pointed to the same side with the same bone rotation/axis.

Export to FBX even with the default blender plugin.
Import in engine, then set up wheels with a wheel mesh as you normally would.

Make sure your blender scene uses the correct Scale before you start working the armature setup.

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