Importing drawer open animation from Blender, animation works, but doesn't move skeletal mesh forward

Hi @brs-ianferrari, thank you so much for the reply.

So the answer to the blueprint question is neither I think. I am using an actor blueprint class and here is how I have it set up in my event graph.

This is using an interact interface that I set up within the character blueprint class as shown here.

While I have the animation blueprint selected in the skeletal mesh component, there is no animation class selected.

I went through your suggestions and here is what I did. For the Blender suggestion, I went back and made sure to export it in the closed state like this:

With these export settings:

However, that didn’t resolve the issue. I made a short GIF showing both of my animations in Blender in case I’m missing something.

BlenderAnimations

After this, I went into the drawer blueprint class and changed it to use animation asset and deselected playing, but that gave the same result. I then selected the open animation as the animation asset and it did force the drawer backwards, so I do think that you are right about it being something to do with the starting state, however changing the initial position back to where I want it didn’t fix the problem and the animation just jumped back again once I played it.

I also opened up the animation itself and tried changing the transform import translation, but that didn’t seem to fix the issue.

Are you able to see anything that I’m missing? Thanks again for the help.