Hi @bub214, I think I can help you…
How are you controlling the skeletal mesh? Are you using an Animation Blueprint or are you only playing those animations? From the gif you posted, it seems that the mesh is simply in the wrong state when you interact the first time (it’s in the open state already).
It could be a matter of just setting the mesh to use the opening animation and disable the Playing option (if you’re using play animation instead of an ABP). You can also change the Initial Position to match what you want.
If you’re using an ABP, on the other hand, you can select the Idle state animation and just control the Start Position.
But the best solution might be to ensure that the first frame of the blender file is the drawer in the closed state so it doesn’t need any extra set up.
If none of what I mentioned solves the issue or is not the case, it could be related to the blueprint set up, where the drawer might be starting in the wrong state.
Please let me know if any of that helps and, if not, could you share more details on how you’re handling that?