Importing DAZ3D FBX to Unreal Engine from 3DS Max

Hi Arthur -

From the Images above it looks like your eyes have reversed normals on them and not a two sided material applied. If you are willing to upload a zipped copy of the FBX file I can look at directly, otherwise I would look at reversing the normals of the eye in Max or Taking the eye material and setting Two Sided as True.

Let me know -

Eric Ketchum