Importing Blender .FBX issues in 4.16

Hey, thanks for the reply. I am aware of the need to apply scaling in blender before export but the problem comes when you have an animated character. You can not actually apply scale to it in Blender because the animations get broken. I am having a model using Root motion animations which was done for another game engine which supports scaling of the whole FBX including the animation curves. Now when i want to use it inside Unreal i am having issues with the animations only and i think it is happening only when you enable the Root Motion in the animation asset. The mesh itself, i managed to import at proper size by using Uniform scale in import settings, but the animation assets are still 10 times smaller after model is imported. When i drag them to the scene compared to the Mesh itself they are much smaller.

I believe two two solutions are possible:

  • having the possibility to apply scaling to animation curves in Blender with some tool (the best solution)
  • or having Epic adjust the animation curves at import based on the scaling factor.

Btw i am using Blender 2.78c !