Hey ,
It is just AWESOME that the Armature bone is no more there, but having the same issue with 4.16. The animation scale is 10 time smaller than the original mesh. I managed to get the skeleton and the mesh imported in Unreal with even size by playing with settings in Blender and fbx exported but then the root motion is moving the object so so little that actually matches the objects movement if it is still small… Need fix for this so much !
Any news on this !?
I couldn’t find anything!
Thanks !