Importing assets (sizes etc) into UE4 from Maya, , ZBrush, fbx files etc

You also have to export the mesh with cm!! -> e.g in 3ds you can choose that in the export window

A good folder structure and names are really important to keep the overview because especially when you create a big game you will have tons of assets -> also use parent materials. With that it get’s easier to keep the overview over the materials.

https://wiki.unrealengine/Assets_Naming_Convention