Hi @Ro-Su-,
Do you have any more input on how to rebuild the ‘import into level’ functionality in python without an UI popping up? I can also confirm that task.options = unreal.FbxSceneImportOptions() does not do what you would expect as it just does a static mesh import without building a blueprint and retaining the scene hierarchy.
Maybe we are just using it wrong?
There seems to be no proper example out there and the documentation doesnt help, really to understand how that feature is supposed to be used. I am not an engine programmer, so it is pretty hard to get a grip on that topic.
Some more help and direction would be much appreciated. Thank you.