has anyone else found that when importing an animation with this method, even if “import_mesh” is set to False, the mesh is still imported (if there was a mesh in the FBX of course)? I’m seeing this consistently.
has anyone else found that when importing an animation with this method, even if “import_mesh” is set to False, the mesh is still imported (if there was a mesh in the FBX of course)? I’m seeing this consistently.