Importing animated FXB always fails?

zeOrb, just to make sure we are speaking with the same terms: When you say “skeleton”, do you mean the bone structure that has been animated on 3d software (3dsmax) and then exported? If yes, then I don’t understand what you mean there is no skeleton? There certainly should be skeleton/bones/biped in the file. Otherwise unity would not be able to use them either.
Sorry for this confusion…