Importing animated FXB always fails?

KingTumTum101 hit the nail on the head.

  1. You need to import your model and skeleton in to UE4 first so that the skeletal mesh can be created.
  2. You then import your animations on to that skeletal mesh created in the step 1 above.
  3. Once this is done, you can then re-target your animations to a different skeleton (or the other way around).

The retargetting basically creates a duplicate animation targeted to the new skeletal mesh and does not override your original. I think this is what you post is asking about … 8-}