Importing an exported FBX back into UE4

The above works with the standard animations, but…
when you animate the character in blender, bone orientation gets mixed up, model and skeletion are fine, but when you jump into the animation screen, bones don’t point correctly, easy fix,

  1. In Skeleton Tree check show re-targeting options, and change effected bones to skeleton.

hopefully this will give you a working model that uses both standard animation and created, my test is working now :slight_smile:
[example][2]