Hmmmmm, I am not sure I am following a tutorial I just found correctly (assuming this is the correct way to implement what I was asking). Here is the link below. For context, in the level editor after a 7 second delay, I spawned an actor 50 times at once; and within the actor is just a skeletal mesh and the cloth asset playing a looping walk animation. It seems just having the mesh run using only the high poly mesh caused everything to run at a typical FPS of 50-60fps. However, running the low poly sim version casued a typical FPS of about 40-50fps. Again, not sure if I am doing something wrong, so if someone else can test this please let me know your results