Yes, I’m very aware this has been asked several times, however I’m still very unaware if there’s a solution to this problem or not.
So I created a character mesh in Maya, added bones and did all the necessary steps for a working skeletal mesh. I finally got around to importing and adding the default animations onto my skeletal mesh for now, except as soon as the animation blueprints are equipped, my character flips onto her back while floating in the air and Ive found no solution. All of the animations work correctly.
Is there a solution to this? Perhaps some way to rotate within blueprints?
Thank you in advance.